Tag: digerati

  • Don’t Die Mr Robot!

    Commissioned by DIgerati Distribution. Nintendo Switch trailer for the popular indie game. Edit, graphics and platform versioning.

  • Monster Slayers

    Original trailer commissioned by Digerati Distribution for the console release of the popular game.

  • Slayaway Camp: Butchers Cut

    After producing trailers for the XBox and PS4 versions of the game, we were once again commissioned by Digerati Distribution to create a new ‘clean’ trailer for the release on NIntendo Switch.

  • Nintendo Switch Trailer Re-versions

    Just in time for Xmas we have re-vamped a host of trailers to match the releases on Nintendo’s Switch platform.  Re-branding and re-formating trailers for different platforms includes checking all footage is relevant to the correct gaming platform and delivering in desired ‘shop’ formats.  

  • Letter Quest Remastered

    A new original trailer commissioned by game distributors Digerati Distribution for the Nintendo Switch version of the popular action packed puzzle game. We added a new mix and graphics along with re-editing and platform delivery.

  • Slayaway Camp: Butchers Cut Launch Trailer

    Re-brand and console delivery including new end graphics and brand formatting for Digerati Distribution.

  • Slayaway Camp: Butchers Cut Announcement Trailer

    Working closely with the developers and the distributors we created this new trailer for the console release of the horror themed puzzle game – just in time for Halloween.

  • Dreambreak Official Trailer

    Re-brand and re-formatting and re-cutting trailer materials including new animated graphics and sound FX for the Digerati Distribution release on PS4 and XBOX One

  • The Coma: Recut Pre Order Trailer

    Re-brand and re-formatting trailer for Digerati Distribution’s release on Steam, PS4 and XBox

  • INK Official PS4 Trailer

    Game trailer re-edit and console format delivery for Digerati Distribution. INK is a fast-paced platformer about using colorful paint to uncover your surroundings. Defeat all enemies in the room and reach the goal! The terrain, however, is invisible, so you need to feel your way by physically bumping into it, performing a double jump or, well, dying.